


So only just recently when we've been working with AMD did we really think it became possible to bring a product to market that had the performance envelope that was correct to play the latest triple-A games and do it really well, and do it in a small form factor without, you know, melting, and we're really happy with what we've been able to achieve. We tossed around the idea of making something that was based on a very different architecture - you know, something that was not an x86 kind of PC-like solution - but that would have diverged quite a ways from a device that was fundamentally designed to play the games that were already on Steam. We weren't really interested in making a handheld device that couldn't play all the games on Steam. But a bunch of things had to come true first for it to be viable in our eyes, and one of the main ones was just that we really wanted to put the Steam catalogue first. Even back when we were mostly focused on things like the Steam Controller or a streaming device, it really always was a handheld PC, was really always something we were discussing back, you know, several years ago. GC: Actually, we've been discussing a device like this for several years, and one of the things that's definitely true about it is that it's the culmination of a bunch of different past products and explorations.
Steam deck everything we know about valves new handheld ... software#
Lawrence Yang (LY): Yeah, internally we've been really excited about this product since its inception, and to see the world at large, the internet at large, also be excited about it is really gratifying.Īt what point did you first start thinking about making the Steam Deck? You've said in the past, both in terms of your software and your hardware, that you only ever tend to do or make something if it's going to advance the ecosystem as a whole - so what was it that prompted you to start thinking "handheld PC gaming is the future"? But generally, yes, we're really pleased with the response. For us, we've been working on this for quite a while, so it's exciting just to have everybody be able to experience it. Greg Coomer (GC): We and the team are just generally both excited and pleased by the reaction. How's the reception been so far for you? Are you pleased, shocked, surprised by the reaction to the Steam Deck?
